O QUE SIGNIFICA THE FIRST BERSERKER: KHAZAN?

O que significa The First Berserker: Khazan?

O que significa The First Berserker: Khazan?

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But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

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But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.

Isso porque, apesar do ter características como combates punitivos e que dependem natural do gerenciamento por estamina e ambientes utilizando Porreiro design e atalhos interessantes, eles não trazem todas as ferramentas que ajudam a disparar personalidade ao game.

Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.

Ao dominar as armas e habilidades versáteis do Khazan, ESTES jogadores podem possibilitar personalizar efetivamente suas táticas de modo a conquistar diversos MODOS do chefes e navegar por cenários de combate variados.

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For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike

If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss The First Berserker: Khazan after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.

O Primeiro Berserker: os impressionantes gráficos cel-shaded 3D de Khazan dão vida ao mundo de Arad com o visual vibrante de filmes animados.

Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?

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A reviravolta qual temos pelo meio da história era extremamente esperada e a única maneira dela continuar, tornando tudo previsível demais e sem criatividade no roteiro.

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